Categories: Technology

The return of a gaming icon: the new game “Prince of Persia” in the test

The well-known gaming brand Prince of Persia celebrates its return and focuses on old virtues. A motivating game mechanic ensures that story shortcomings are quickly forgotten and ensures many great hours of play.
Simon Dick

We fans of the climbing prince have actually been waiting for what feels like an eternity for the remake of “The Sands of Time” that Ubisoft promised us. But we still have to be patient for that. To shorten the waiting time and stimulate anticipation, a 2D offshoot of the Metroidvania formula is launched, which is sure to please and gives the brand new fire.

Where is the prince anyway?

Instead, as usual, in the latest spin-off we don’t control a blue-blooded individual through nested levels, but rather take on the role of Sargon. This is a powerful member of a group sent in times of war to clear the battlefield. The sworn community is currently confronted with the kidnapping of the prince, who is kidnapped by dark forces and now needs to be rescued.

Sargon is one of the seven warriors who will continue to play an important role in historical development. Together with the other six chosen ones, he leaves for a huge, mysterious mountain where the adventure and rescue begin.

Story-wise, they made no effort and offered the usual elements to bring out the very simple hero story and motivation of the main character. There are no big surprises, the roles are clearly divided and the entire backstory languishes passively.

Focus on entertaining game mechanics

However, the boring story is long forgotten after just a few minutes of playing because the well-known game mechanics of the time immediately come into view and make it clear that the entertainment factor comes from a completely different side.

Our warrior controls himself incredibly well and smoothly at all times. He runs gracefully through the levels, divides things in a ballet-like manner and skips – or rather swings – beautifully animated and buttery smooth through the levels. To keep things from getting too boring, he’s been given a few extra abilities throughout the game to make it easier for him to progress.

Ballet-like martial arts

Sargon gracefully cuts his way through enemies and other aggressive creatures with his two swords. He can block, counter-attack, dodge by jumping and can also use ranged weapons to leave the level a winner.

Really special attacks can also be performed, as long as the meter is filled for it. You’re extremely grateful for these options, especially when you’re dealing with lavish bosses. In addition, collected amulets are used, which in turn give you an advantage in battle.

An enormous urge to discover

The level structure is another highlight and is based on the beginning of the game series. Nested, labyrinthine structures awaken the urge to explore.

A map provides the necessary overview, and well-placed secrets and environmental puzzles provide the necessary tension in the varied levels. There are always specific tips so that you don’t get completely lost. If you’re looking for a big challenge, turn off the assistance and immerse yourself completely in the level structure.

If you find it more convenient, you can also move from one place to another using fast travel points. However, those who take the long route will be rewarded with hidden treasures and will be constantly accompanied by the feeling that there is still a shelter lurking in the current section and that there must surely be a shortcut to reach their destination.

The eye plays a part

Audiovisually, “The Lost Crown” presents itself in a particularly beautiful dress. The detailed backgrounds often cause the character to stop and lose sight of the world.

There are always moments when the game wants to tell something and provide insight into the mystical world. Huge statues that are gracefully positioned, an architecturally interesting building or a natural spectacle attract attention.

The great desire to play and discover

Conclusion: Even though the story seems uninspired and has few highlights, ‘The Lost Crown’ quickly managed to captivate me with its game mechanics.

The desire to explore and find secrets was ever present and drove me through the tricky levels, which sometimes told me more about the world than the actual story should. The hero easily controlled himself at all times, was allowed to perform more and more actions and showed in the tough battles that he does not just have to stupidly wave his swords.

The size is also surprising: there are more than ten different areas in this mountain world, and it takes more than 20 hours before you reach the end of the game. If you want to explore every corner, you can add a few more hours and fully enjoy the pleasure of discovery.

“Prince of Persia: The Lost Crown” will be available on January 18 for PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Nintendo Switch and PC. Not for people under 16 years old.

Simon Dick

Source: Watson

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